I am a Lighter, Compositor, and 3D Generalist currently working at Genies (Avatar Technology Company) with a BFA in Visual Effects and a minor in Technical Direction from the Savannah College of Art and Design. I am responsible for a wide variety of 3D Generalist tasks ranging from environment modeling, texturing, shading, lighting, rendering, compositing, and problem solving various aspects of 3D Production and Content Creation.


Before starting my professional career, I was already involved with a Collaborative Learning Class with NASA (ICESat2 Animatic) and FOX Sports (Superbowl Opening Animatic). In addition, I have worked with reputable VFX studios such as Aaron Sims Company (VFX Concept Company), Framestore VFX (Advertising Branch), and Blur Studio (VFX and Game Cinematic Company). My past projects include cinematics of AAA games such as the Halo Wars 2 Cinematic, developed by 343 Industries and published by Microsoft Studios, and the Halo Wars 2 Trailer featured at the E3 (Electronic Entertainment Expo) Conference, a major event for the gaming industry. I was also involved in the production of the Shadow of War Cinematic (Warner Bros. Interactive Entertainment.), Destiny 2: Forsaken - Last Stand of the Gunslinger Cinematic (Bungie - Activision), The Elder Scrolls III: Morrowind (Bethesda Softworks), Centrum and Nesquik Vitamins Ads, Netflix’s “Love, Death + Robots”, and a multitude of others. Nowadays, at Genies, I’m more focused on digital avatar and content creation, in the pursuit of creating a new culture with regards to the metaverse and Gen Z culture in the digital world.


My main focus is lighting and compositing, but I’m not averse to learning a new skillset if the project requires it. I am also able to do some basic programming, shading, and texturing. My goal is to become a visual effects supervisor who not only focuses on aesthetics but also storytelling through visuals and problem solving as a TD artist.